Roles in the industry

LO3: To research the role & relationship between  different audio professionals in the film industry and clearly identify how my role matches up with the project

I wanted to look into the different roles and relationships in the audio for film industry and reflect on how the roles match my role with the project. There are many roles I have had to play in this project, where on a larger project, would have different people doing each role.

This blog post will look into Some of the different roles and use texts to define these roles.

Grant Bridgeman simple workflow diagram

In John Purcell’s book dialogue editing for motion Pictures, he has written a chapter called: The sound department. This has listed many of the players roles in the post production sound process. In ‘Practical Art of motion Picture Sound’, Yewdall also mentions the role of the location Sound recording team.

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Role Definition How this matches up with my role in the project.
Sound Mixer “Responsible for the quality of the sound recordings on set, the head of the recording team in the sound mixer. During Preproduction the sound mixer insults with the producer and director on the best ways to tackle the recording challenges of the production Sound. “ (Yewdall, 2003, 49)
Boom Operator “The boom operator has an incredibly important position; if he or she does not get the microphone into the right position at the proper moment, the actor’s voice is off-axis and sounds off-mike. “ (Yewdall, 2003, 49)
Cable Man “The cable man used to be known as the “third man.” He or she is also known as the sound utility and, when a second microphone boom is needed, the cable man wields it. The cable man literally clears the microphone cables and keeps the boom operator from backing into things or banging into props.” (Yewdall, 2003, 50) As stated a typically film will have around 3 people in the location sound team. The comparison between these roles and my roles, is is because there was only one of me, i had to simplify the roles slightly, swell as asking the picture crew in the odd few occasions to boom if necessary, and stopping me from banging into things. This job proved rather difficult, as i had to juggle sound mixing, boom oping and be wary of cables and objects in my way also.
Supervising Sound editor “The boss. Commonly the only member of the sound team hired directly by the production and usually selected by either the director or the picture editor. “ (Purcell, 2007, 43) This was my overall role in post production. Where a Usually supervising Sound editor would hire out a team to do the below jobs, i was also doing these below jobs. Therefore was in charge of managing myself.
Sound Designer “This term was used to describe specialists subordinate to the supervising sound editor who were called in to make the sound for extrordanry scenes or to crete specific moods” (Purcell, 2007, 44) Most of the sound design i used in the project was setting the mood, through things such as atmospheres. This includes the use of birds to create a positive feel and the radior sound to keep the audience on edge. However this role was also in a way undertaken by the music composer, as he created sounds, and low frequency sounds that effectively impacted the mood of the scenes
Assistant Sound editor “Her role, far less defined than in the past, ranges from obtaining and preparing all necessary material from the picture department to setting up and managing the cutting room, locating alternate takes, and fending off the world.” (Purcell, 2007, 44) This is another important part of the role i undertook, to ensure i could undertake the other roles of post production, i needed to ensure i acquired and prepared the necessary pastoral from the picture department. As well as making sure i am constantly liaising with them to make sure everything is good throughout the process.
Apprentice “They help the sound editors by loading and archiving sound materials, transcribing scene, and performing similar tasks. “ (Purcell, 2007, 44) This role can sometimes be overlooked, working on previous projects it was useful having someone doing little things like this in the project, it makes a huge difference.
Sound effects editors “Sound effects editors often specialised in certain types of actions. On smaller films, its common for the supervising sound editor or sound designer to do at least some of the sound effects editing. “ (Purcell, 2007, 44) As stated in the definition, its common for other roles to undertake this role. A lot of time was spent on this, although small amounts of sound effects, there was a lot of time spent on editing the location audio sound effects.
Dialogue Supervisor or Dialogue editor The dialogue supervisor (big films) or dialogue editor (small films) is responsible  for all production sound editing. (Purcell, 2007, 45) This was one of the first roles undertaken in post production. Usually the different departments will work on different stems such as dialogue, as shown above in the diagram. However i had to do them one by one. To determine the amount of other work such as foley, sfx, atmospheres, the dialogue editing was the first thing i did in regards to actual editing.
ADR Supervisor or ADR editor Inevitable, certain lines will need to be rerecorded after the shoot. The ADR supervisor works with the director and picture editor, to create a list of lines in need of rerecording. (Purcell, 2007, 44)
ADR Engineer

ADR, or “postsync,” is recorded in a studio, but must perfectly match dialogue

that was recorded in a limitless number of locations. The ADR engineer

selects and places the microphones, manipulates the electronics, and positions

the actors for the best match to the original recording.

If any ADR was needed, i would of undertaken both of these roles. This would of involved me liaising with the director and getting the best performances out of the actors. However this was not needed in the end of the process.
Foley Supervisor

Every film needs some help from Foley, which at the very least is used to

cover holes caused by ADR and fi x a few disastrous omissions of action. As

budgets increase, Foley can take on an ever escalating narrative role, adding

color, texture, and character. The Foley supervisor collects requests

from all of the sound editors as well as the supervising sound editor and the

director and picture editor, and then compiles the complex list of sounds and

props needed. He supervises the Foley recording sessions as well as the

editing, often carried out by an army of Foley editors.

Foley Walker and Foley Recording Engineer

Together these Foley artists bring you the actual sounds that liven up the

track, enhance the drama, and cover gaps. The Foley walker must figure out

which prop or shoe/surface combination will produce the right sound, and

the Foley engineer is responsible from all technical considerations, from

microphone placement to track layout.

Foley Editors

Whether footsteps or key jangles, most Foley has to be edited after the recording

session. Foley editors must, of course, get everything into sync, but that’s

the most superfi cial aspect of their work. Rearranging a series of footsteps

for maximum dramatic effect or structuring the elements of a body fall

to suggest more than meets the eye is their job. Dedicated Foley editors

won’t be found on smaller fi lms. Instead, other editors will handle this

responsibility.

Once the dialogue editing and atmospheres were done i moved onto foley. Again i undertook all three of the foley roles. However did in the end have to recruit someone else for some of the foley sessions as i could not perform the movements and record from afferent rooms.
Music Editor

Few people understand the music department. For one thing, the music editor

often reports directly to the director, not to the supervising sound editor, and

so usually is a bit of an outsider. She must work closely with the fi lm’s composer

to “fi t” the score onto the fi lm and seduce acquired music into the fi lm’s

structure.

This role was undertaken by the composer and myself. The composer, who i have worked with many times before in a sound editing basis, used the sound from the picture locked film to edit the music into the sound effectively. Once sent the music i then edited some of the fades and levels of different sections of the music. I also needed to import the music file at the end of the film and automated the levels of that.
Rerecording Mixer

Sooner or later the fi lm gets mixed. The mixer has to make sense of the scores

of tracks generated by the sound guys. Somehow, it usually works. The rerecording

mixer almost always works for the studio that mixes the fi lm. He’s

the ultimate source of answers to the question: Can you fix this in the mix?

In many ways a sound postproduction crew is hierarchical. There are apprentices,

assistants, editors, and a supervisor. This may ruffle some egalitarian

feathers, but the system is designed to constantly train the next wave of

editors. Study all you want, but editing is still largely learned on the job, and

nothing beats working under an experienced craftsperson.

Also undertaking the role of this. I was required to bounce out the stems i had created and set the right levels to make sure the balance of levels in the film sounded as good as possible. I did however liase with the director on many occasions swell as showing the film to several other audio students to see what they though of the mix. I also Made sure that i listened to the mix on several devices, include a laptop which is most likely to be played on.

 

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